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Pandora: Challenging the Artform of the Traditional Graphic Novel
An interview with Pandora Author/Artist/Filmmaker, Pamela Theodotou on the Cinemagraphic Novel inspired by Mary Shelley and Frankenstein
On October 31st, 2019, a new visual novel appeared in the market for a limited initial print release; Pandora is a “Cinemagraphic Novel” — a term artist/author Pamela Theodotou coined to describe the new art form challenging the vanguard among traditional comics and graphic novels, utilizing cinematography and culminating in this first publishing project by Theodotou’s film and television company, NYXFilm Ltd..
Tirelessly researched in the National Archives, with certain plot points based on real documents and events, Pandora is a tale that provocatively challenges readers to question what they know of history. The novel itself mimics a tattered journal of Mary Wollstonecraft Shelley, revealing her masterpiece Frankenstein is not a work of fiction, but rather an autobiography of poets and pawns manipulated in a chess game of immortal figures and secret societies such as The Masonic Brotherhood and the Illuminati.